Summary

The Moonsama ecosystem started out as a simple NFT project that has enabled web3 capabilities for the Minecraft gaming world. By now the ecosystem grew so large that it is time we launch our own blockchain that we call Exosama Network.

Exosama Network will be a versatile metaverse-focused blockchain that will accommodate NFT projects from many fields of life, such as gaming, music, etc. It will feature high performance EVM capability and will be bridged to multiple metaverses and ecosystems.

It shall be the first enterprise-grade blockchain with a simple but fair NFT-based governance model, where the gas token originates from the in-game effort of players of the Minecraft carnage games.

Building out this new blockchain will consist of two phases: first launching a limited feature set on an EVM based standalone chain, and while gradually building out the feature set on this sandbox chain, we will eventually transform the Exosama Network into a fully-fledged Polkadot parachain which we shall later call Moonsama Network.

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Motivation

Bitcoin, the first ever blockchain network, is said to have a fair issuance model because for every new coin one has to exert some amount of real-world work by specialised computers and the chain launched without any pre-mined coins in the genesis block. But now imagine how 1000's of WoW players were working together to enable the next phase of content during the infamous opening of the gates of Ahn'Qiraj in World of Warcraft. We wanted to create a blockchain and bootstrap its token economy in a fair way, where people would initially “earn” the native gas/utility token with fun and laughs, simply by playing a game. This is exactly what we have started build in the Moonsama ecosystem and we will drive its momentum into the core of the Exosama Network.

Although Moonsama started out as a utility NFT layer on top of the recurring Minecraft Carnage game events, we always had it in the back of our minds that Moonsama could/should grow up to be so much bigger than that—it is posed to become a true metaverse ecosystem encompassing all areas of the world as we know it today, and whatever might come in the future. We believe that the music and fashion industries lend themselves to be integrated as the next natural step in the current phase of our project.

Music has always had a strong relationship with video games and it’s hard to imagine a world where music and fashion do not go hand in hand. Some songs became inseparable from some specific games, which have also introduced their players to new music and simply think of your favourite music videos how they consciously or subconsciously shape your longing for that new pair of shoes. Last but not least, gamers want their virtual characters to look good, special, and unique as a new form of self-expression in the metaverse. We want to bring about the best possible synergy across the digital assets of these interdependent realms by providing the necessary features in the Exosama Network and later in the Moonsama Network. With that said, naturally, our system shall accommodate the music and fashion industries outside of the realms of gaming as well.

Governance is ecosystem security and the participants need to protect it. But also, governance allows us to be flexible, meaning we can integrate new features, games, blockchains, oracles, marketplaces and metaverses or anything to come into the Exosama and Moonsama Network. We will put a huge emphasis on figuring out the best governance model for our project and we know that this is the hardest nut to crack. But we have some ideas that we elaborate on later.

The main reasons for our standalone EVM blockchain are that we want to move fast and we need the flexibility and the relevant community based control to be able to build a whole new multi-verse multi-game ecosystem revolutionising (for starters) the music and fashion industry for Web3. This is also why we want to quickly launch a standalone chain and eventually move to what we consider the best current shared-state blockchain ecosystem: Polkadot

Problem Space

In this section we elaborate on what we see as the main pain points in the realms of gaming and the music industry, and we will leave addressing problems of fashion for Web3 for a later version of this paper. Note that we do not want to limit ourselves to any problem space going into the future, but we want to start where we currently have the best overview.

Gaming

Currently most of the existing Web3 games are either an animated front-end on DeFi and Yield Farming mechanics (e.g. DeFi Kingdoms) or basic NFT projects that don’t require large numbers of concurrent on-chain transactions (e.g. Axie Infinity).

Traditional games (PvE, MMORPG-types) typically create multiple concurrent ‘events’ (e.g. a mob drops a unique item when slain), which could run into the multiple thousands of transactions per second. Not all games are this way, and not all actions within a game need to be written on-chain.

However, it is expected that Web3 games will need to become more sophisticated to allow the gameplay to be enjoyable while also making use of concepts like NFTs and real-world item trading which require the objective single source of truth that only blockchains can provide.

This presents the following problem space: